If you are a Camera Kit developer please review the Lens Studio compatibility table to ensure your Lens will work in your application.
Release Notes
Lens Studio AI Assistant got a visual update! You can find it under Window > “AI Assistant”.
Animation APIs have been overhauled with imports now producing a new Animation asset and a new AnimationPlayer Component. This single Asset + Component pair makes it easier to work with imported animations in the inspector. This is especially helpful for targeting them at meshes like are provided separately like Bitmojis.
The Friend API allows Lens developers to add dynamic friend info into their Lenses including Bitmojis, zodiac, and streak counts.
The new Friend custom component allows Lens Creators to easily use the API with multiple pre-populated sorting options, filters, and outputs for creating different personalized AR content.
New sample projects that showcase how to build AR experiences with dynamic Friend info: Friends Sorting, and This or That.
Bitmoji 3D component update - now supports new version of avatar, allows access to friend’s avatar or My AI avatar, provides ability to apply animation. Additionally we release Bitmoji 3D source rig (Maya) to allow users to create custom animations to their Bitmoji Avatar.
A new Installed Content tab in the Application Preferences allows managing installed and registered Custom Components.
Explore the new addition of templates as assets in the Asset Library. Discover popular effects like Background Image or Hair Color within the Custom Components and Essentials Category.
New “Ring Binding” custom component to enable easy creation of ring try-on experiences.
Added Support of Ray Tracing
Added Mesh Property for the VFXAsset
Added Default VFX Custom Mesh and Related Sub-Graphs
Added Support Install of previous content versions from asset library
Added Custom Resolution for Render Target
Added “Select” context menu for assets in picker
Added support to open project via drag&drop on macOS
Added support of component reordering through inspector drag & drop
Added support of Attack/Decay and Pixel Fog subgraphs
Added support of new subgraphs Depth Distance Fade & Polar Coordinates and new VFX Output Subgraph for Depth Distance Fade
Improved Matcap Reflection and VFX Output Subgraph Align to Velocity to support a new facing mode
Allow applying external changes to prefab instances in scene after fbx / gltf update
Support FBX scaling mode when importing from Maya Software
Speed of automatic merge improved greatly
Fixed application crash when user is trying to add ‘Particles’ object
Fixed application crash during shader undo
Fixed issue with Face Inset Editor
Fixed issue when Custom Component Type in input doesn’t work when array is used
Fixed issue with scale for 3d models import
Fixed issue when user can not be opened Face Stretch Editor
Fixed issue with opening of Image Editor
Fixed issue when application crashes when user is trying to click on Hand Tracking icon in Preview
Fixed issue when application crashes when user is trying to copy&paste items in VFX graph
Fixed crash when trying to turn on Hand Tracking in Interactive Preview
Fixed issue when Segmentation was not applied to full Preview
Fixed issue with touchable area for editable text being too large
Script Graph is largely not functional. Graphs will not execute in the scene or in published lenses. Most nodes are not addable.
In Snapchat 12.83 AnimationAssets with only a single animation event will only ever fire that event once.
In Snapchat 12.83 animation events near the beginning and end of clips may not fire.
In Lens Studio and Snapchat 12.83 + 12.84 AnimationPlayer will play animations even when disabled.
In Lens Studio and Snapchat 12.83 + 12.84 all SceneObjects under an AnimationPlayer will be enabled if any animation is playing.
System Requirements
Windows 10 (64 bit); MacOS 10.15+
Minimum of Intel Core i3 2.5Ghz or AMD FX 4300 2.6Ghz or Apple M1 with 4 GB RAM; Intel HD Graphics 5000 / Nvidia GeForce 760 / AMD Radeon HD 5570 or better; screen resolution of 1280x768 or higher
Please make sure that you have the latest driver for your specific graphics card installed
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