Developing with Spectacles? Download 5.1.1 instead. Check out r/spectacles while we get the next update ready!

Version 5.2.0

Released Oct 16, 2024

Release Notes

5.2

New
  • 3D Upper Body Tracking and Mesh allows you to have a more precise tracking and meshing of the upper body, great for selfie use cases. It is tightly integrated, and can connect together with Face Mesh.

  • Bitmoji Animation Example sample project showcases multiple uses of the Animation State Manager. It has simple, medium, and advanced examples, including to make a running Bitmoji game. Try making your own variation with the GenAI Suite, or modify the game completely!

  • More additions to Sample Projects: Optical Character Recognition, Music Video and Voice UI.

  • Remote Assets, and Assets Multi-selection has been migrated.



Improvements

 

Fixed
  • Fixed issue when body mesh not visible in 3D Scene

  • Fixed issue with published markers not tracking when using a compressed texture for the marker.

  • Added validation for marker texture size and scale.

  • Fixed issue with incorrect animated texture compression

  • Fixed issue with 2D Editors when it needs to be reopened on project open

  • Fixed issue with application crash when user switched to Inspect Preview mode

  • Fixed issue with compressing ML assets.

  • Fixed issue with animated textures occasionally losing their compression settings.

  • Fixed issue with some projects not opening due to project cache and VFX.

Known Issues
  • Script Graph is largely not functional. Graphs will not execute in the scene or in published lenses. Most nodes are not addable. See more in the Migration Guide.

System Requirements

Operating System

Windows 10 (64 bit); MacOS 10.15+

Hardware

Minimum of Intel Core i3 2.5Ghz or AMD FX 4300 2.6Ghz or Apple M1 with 4 GB RAM; Intel HD Graphics 5000 / Nvidia GeForce 760 / AMD Radeon HD 5570 or better; screen resolution of 1280x768 or higher

Please make sure that you have the latest driver for your specific graphics card installed

Camera Kit Compatibility

If you are a Camera Kit developer please review the Lens Studio compatibility table to ensure your Lens will work in your application.

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