

Lens Studio 5.21.0
Supported Platforms
For Spectacles
Get Version 5.15.4 to develop for Spectacles
Version Archive
With old Lens Studio versions
Version 5.21.0
Released May 6th, 2026
Release Notes
5.21 released May 6 2026
Spectacles developers: Lens Studio 5.15 was the last anticipated Lens Studio update for Spectacles (2024) and should be used for all Spectacles updates until further notice. Please continue to check the Spectacles Reddit for any updates as we approach our 2026 hardware release.
NEW
GenAI Suite Body Generator with Image Editing: Easily create and customize animatable humanoid 3D characters for games or full-body costumes with a new pipeline that features 2D character editing prior to final optimization.
Detailed information viewer in Asset Browser for viewing Asset’s contribution to Lens Exported Size
Text3D Animator: Quickly animate 3D text with easy-to-use presets or custom controls. Create smooth intro, idle, and outro animations, add motion to materials, and adjust timing to get the look you want.
Easy Lens:
Colored background - allows for a background gradient of up to three colors, with controllable transparency.
Button - creators now have control over the size, shape, color, and pressed behavior with visual edits when implementing a button in a Lens.
Blur - gives possibility to apply blur of different intensity on full screen and have manual control with visual editing
2D physics - now Easy Lens can support 2d physics for games and more immersive lenses. Includes collision, gravity and much more
Sound: Creators now have enhanced options for integrating audio into their Lenses. They can load custom audio files or utilize Easy Lens to quickly add short, pre-set sounds like jumps or coin collection effects.
Bitmoji stickers: collection of bitmoji stickers now available as part of screen or face stickers
Progress bar: a dynamic visualisation of progress in game or any interactive lens experience with possibility manually control size, color, position and adding sections
Glasses: manually created and polished for better positioning on head collection of 3d glasses, including spectacles. Most options has transparent and sun lenses, just mention preferable option in chat
IMPROVEMENTS
Updated pipeline for Head Gen: a new state-of-the-art Gaussian-splatting pipeline, delivering superior 3D detail and a more expressive range of high-fidelity facial animations than previous mesh-based methods.
Enhanced Selfie Attachments pipeline to deliver sharper, preview-accurate assets with optimized file sizes for faster rendering and export.
Updated ML for 3D Body Tracking and Full Body Mesh, increasing accuracy and responsiveness in both selfie and full-body mode across Snapchat, Lens Studio, and Easy Lens.
Updated the video-based GenAI Suite Character Animation and Bitmoji Suite Animate pipelines, resulting in faster video-to-animation generation and more accurate capture for challenging human motions.
Stability improvements and bug fixes for Comic Maker: You can now close the project and return back later to continue.
Prefab Reference Picker Improvements - now when setting a reference in prefab instance, there is an option to choose it from global scene or from prefab instance specifically, to reduce ambiguity.
Character Controller now allows gravity settings in all directions, supporting custom game modes where the gravity can be vertical, horizontal and any other direction. It also allows changing the gravity dynamically via scripting.
The Joystick axis can now be locked in one direction.
BUGS FIXED
Character Controller no longer prevents jumping when moving towards a wall collider.
Fixed a bug that caused move animations (including idle) to not start properly when Character Controller loads the animation assets for the first time.
Character Controller can now be used at smaller and higher values of world scaling and gravity acceleration without getting stuck in the ground or causing vertical jittering.
Fixed a bug with Hand Tracking in Body Tracking where the hand attachment points didn’t show up when the user added the Body Tracking asset and ticked the hand box.
Fixed application crash when user deletes curve item in Animation Curve Editor
Fixed issue when recording mode only worked if the AnimationPlayer's root object was selected
Fixed application crash during import of fbx with specific structure
Fixed application crash when project has a large amount of visuals
Fixed bug when Device Tracking does not work in Interactive Preview mode
Fixed bug when visualmesh is rendering in Scene while nothing is present in selected layers
Fixed bug when Face Mesh does not rendering in Preview
System Requirements
Windows 11 (64 bit); MacOS 12.0+
Minimum of Intel Core i3 2.5Ghz or AMD FX 4300 2.6Ghz or Apple M1 with 8 GB RAM; Intel HD Graphics 5000 / Nvidia GeForce 760 / AMD Radeon HD 5570 or better; screen resolution of 1280x768 or higher
Please make sure that you have the latest driver for your specific graphics card installed
Compatibility Matrix
Lens Studio
Snap OS
5.1.x
5.57+
5.2.x
5.58+
5.3.x
5.58+
5.4.x
5.59+
5.7.x
5.60+
5.9.x
5.61+
5.10.1+
5.62.0219+
5.12.1+
5.63.365+
LS 5.15+
5.64.396+
If you are a Camera Kit developer please review the Lens Studio compatibility table to ensure your Lens will work in your application.
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